The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date. The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands.
Meanwhile a fourth, secretive race stirs, their motives obscured by sinister plots and machinations. He tastes great weakness in the vortex - and great opportunity in its demise. The Witch King Malekith and his sadistic Dark Elf hordes spew forth from Naggaroth and their labyrinthine Black Arks. He, too, is intent on preventing cataclysm, though the methods of The Old Ones must prevail. Atop his palanquin-throne, the Slann Mage-Priest Mazdamundi directs his Lizardmen war-hosts as they surge northward from Lustria. He, too, is Prince Tyrion, Defender of Ulthuan, guides the High Elves in their desperate efforts to stabilise the vortex as it roils above their home continent.
And, of course, soon after launch, Creative Assembly plan to release a big world map combining both games and their factions for players who own the two. More factions will surely follow as DLC, as in the first game. So! Your initial lineup for Total Warhammer 2 is the Lizardmen, High Elves, Dark Elves, and Skaven. You never really know they're real until they're rolling towards you with doom-blasting hamster wheels and vast abominations, as the other factions experience in this new trailer: After five months of teasing a mysterious fourth faction - which has clearly been the Skaven, clear since the chuffing announcement trailer - today they finally confirmed that yup, that ratty rabble will round out Total Warhammer 2. Who'd believe that an empire of giant pestilent rats lies beneath our feet? Similarly, Sega have tried to play it cool with the Skaven in Total War: Warhammer 2. The Skaven ratmen are seen as rumour, hearsay, or heresy in the world of Warhammer.