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Skyrim creation kit weapon rack
Skyrim creation kit weapon rack





skyrim creation kit weapon rack

Since the original PotionRack Scripts that come with the vanilla Creation Kit are not finished and don't work, I've created some new ones (based on the bookshelves's scripts). Activator objects can be sized to any rectangular solid shape, whereas container objects can only be scaled uniformly from their original dimensions. Note: Even though the hidden container object and the player-interactive click trigger activator both allow player interaction, the click trigger activator provides more flexibility over where the player is able to interact with the potion rack. A player-interactive click trigger activator for the player to interact with (the invisible container object above also provides player activation).

skyrim creation kit weapon rack

Optionally, your potion rack can use this component:.Potion racks scripts that come with the vanilla are not finished and will not work. Collision cubes in order to keep potions on the shelf once placed there (this is necessary to prevent the player from accidentally grabbing and dragging a potion off the shelf).A non-player-interactive trigger activator that must contain each dummy potion marker (this allows the potion rack to update itself when potions are manually removed "by hand" as opposed to removing via the inventory menu).A dummy potion marker for each potion you want the potion rack to keep track of (these act as placeholders where potions will appear when placed on the potion rack).A container object for each shelf (this is an invisible storage container object that provides the inventory functionality for the potion shelf).A visual static object that the potions will rest on (this can be any piece of furniture that you want potions to appear on or in).A fully functioning potion rack requires these five main non-physics components:







Skyrim creation kit weapon rack